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The British School in Colombo
The British School in Colombo

Computing in EYFS and KS1




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General Junior


Computing in the early years and Key Stage 1 (ages 3-7) focuses on introducing young learners to foundational concepts in technology and computer science. The primary aim is to develop their computational thinking skills, problem-solving abilities, and digital literacy. Here are key aspects of computing education in these stages:

  1. Computational Thinking:
    • Patterns and Sequencing: Introduce basic patterns and sequences, which are essential for developing logical thinking.
    • Algorithms: Use simple, step-by-step instructions to create algorithms, helping children understand the concept of a sequence of actions.
  2. Programming Concepts:
    • Unplugged Activities: Begin with unplugged activities to teach programming concepts without using computers. For example, use physical objects or games to represent algorithms and sequences.
    • Basic Coding Concepts: Introduce simple coding concepts using age-appropriate tools and platforms. This might include block-based programming languages like ScratchJr.
  3. Digital Literacy:
    • Basic Computer Skills: Teach fundamental computer skills such as using a touch pad, keyboard, and basic software applications.
    • Online Safety: Emphasize the importance of online safety, including understanding personal information, responsible internet use, and recognizing potential risks.
  4. Technology Exploration:
    • Devices and Peripherals: Familiarize students with different types of digital devices, such as computers, tablets, and interactive whiteboards.
    • Simple Software: Introduce age-appropriate educational software and apps that promote learning through interactive and engaging activities.
  5. Problem Solving:
    • Puzzles and Games: Incorporate puzzles and games that encourage problem-solving skills and logical reasoning.
    • Critical Thinking: Develop critical thinking skills by presenting challenges that require students to analyze and find solutions.
  6. Creativity and Expression:
    • Digital Art: Explore creative applications that allow children to express themselves through digital art and multimedia projects.
    • Storytelling: Use technology to encourage storytelling and narrative development, fostering both creativity and communication skills.
  7. Collaboration:
    • Pair Programming: Introduce collaborative activities, such as pair programming, to encourage teamwork and communication.
    • Sharing and Presenting: Provide opportunities for students to share their digital creations with their peers, fostering communication skills.
  8. Assessment:
    • Observation: Assess students through observation of their problem-solving approaches, engagement with activities, and ability to apply concepts.
    • Portfolio Building: Create portfolios of students' digital projects and achievements to track progress over time.

It has been crucial to adapt teaching methods and tools to suit the developmental stage of each child, ensuring a balance between screen time and other hands-on activities. Additionally, a playful and exploratory approach can make computing enjoyable and lay a strong foundation for future learning in technology and computer science.

 

 







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Computing in EYFS and KS1